Why? Suppose you know a set of operations willīe performed an unknown but arbitrary amount of times. The experience with QBASIC taught me that, for any given program of sufficient complexity, you really onlyĮven the control structures may not be necessary there. The game wasn't all that big - consisting of a few rooms, the NEWSĭirections, swinging of a sword against a few monsters, and keeping track of treasure and stats for everything. I was ready to take a shot at my first text-based adventure game. IF.THEN, and GOTO (and of course SomeLabel: to go to) It was that intense interest in how to make a game that led me to inspect some of the source code Microsoft My very own Super Sanola game console (I had the shell designed, not the electronics). I also enjoyed a playground game with Donald Duckīefore I was 10, I had a notepad with designs for my as-yet-unreleased blockbuster of a side-scrolling game that would run on I was enamored with my Atari 2600, and then later the NES. Please forgive the minor errors due to memory loss.Īs I've said before, from the time I was very young, I had an interest in making games. One last bit of administrata: Some of these memories are over a decade old, and therefore may bleed togetherĪnd/or be unfactual. Instead shaped by the languages and my experiences surrounding the times. I freely admit that some of this isn't necessarily caused by my experiences with the language alone - but Us? Because of that, I recommend you perform the exercise as well. How often do we pause to reflect on what we've learned, and more importantly, how it has changed The experiences discussed herein were valuable in their own right, but the challenge itself is rewardingĪs well.
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